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The Impact of the "Hall of Fame" Raid Achievements in Battle for Azeroth
15/4/2018 em 08:38
Recent Battle for Azeroth Alpha builds have altered how guilds receive prestigious Feats of Strength for kills. in Battle for Azeroth, instead of receiving a Feat of Strength for the Realm First Kill, players in the top 100 guilds
will receive a special Feat of Strength and title. In light of those changes, using data graciously provided by
, we will analyze how would those changes impact rewards for the current tier and the possible motivation behind them.
Build 26310 - Initial Achievement inclusion datamining
Build 26433 - Title addition datamining
In every competition, there is an extra desire to improve in order to beat other competitors, either by achieving more points or finishing it before them. That is the essence of any competition. Raids have been part of World of Warcraft since its inception, with
Covil da Onyxia
being available ever since launch, in November 2004, as a motivation to reach the level cap. There has always been competition between the best guilds in the world in order to see who was able to clear content first.
Until now, most of the effort of tracking this race was done by the community, with many different tools and hubs appearing as the years pass by. With the advent of Achievements in Wrath of the Lich King,
achievements with special titles were added, like
Primeirão! Conquistador de Naxxramas
, being the first time Blizzard provided in-game recognition to top-performing PvE guilds.
Many tiers of raids have come and gone since, with Realm First achievements moving to a guild achievement in Cataclysm, requirements slightly tweaked, and title rewards removed, but overall the system remained the same. But it is all likely about to change in Battle for Azeroth.
A recent Battle for Azeroth build added two new Guild Achievements:
Hall da Fama: G'huun (Aliança)
Hall da Fama: G'huun (Horda)
Both achievements also
award the title
. Currently, there are no "Realm First" achievements added for G'hunn, which lead us to believe that the "Hall of Fame" will be the new system of recognition for the best Guilds in Battle for Azeroth. Many different questions can be asked about this system change, especially regarding the different faction achievements.
PvP Reward Changes
This split was likely inspired by the same change that happened with PvP end-of-season rewards in Legion:
'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.
So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.
As described above, all PvP rating-based awards were given based on your faction's ratings, instead of overall as previously done. With throughput mostly removed from racials and professions, the PvP population was supposed to balance itself out eventually, but Blizzard noticed that wasn't the case as WoD progressed. Faction imbalance became a bigger issue as Warlords progressed, with Blizzard eventually introducing Mercenary Mode in an attempt to reduce queue times for the lower pop faction.
There were many different reasons for this behavior, mostly due to the previous imbalance created by racials, which just ended up increasing in a herd-esque effect. In order to counter this behavior, Blizzard decided to then change the PvP rating-based rewards to be faction-specific. The results of this change can be seen in the reduction of rating differences throughout Legion Seasons Gladiator / Hero cutting ratings:
The chart shows the difference between Alliance and Horde ratings throughout Legion seasons, with positive values representing higher ratings on the Alliance side and negative values higher ratings for Horde players. The disparity between ratings was clear during Season 1, which exemplifies the faction imbalance present before Legion. However, as seasons progressed, the rating differences started to reduce, implying a balance between players in both factions. These results were probably the main reasoning behind Blizzard modifying the raiding Realm First system in BFA.
With that in mind, using data graciously provided by
, we will look into what impact the
Hall of Fame
system would have had on
Antorus, o Trono Ardente
Note: The eventual balance of the tier would likely be different had this system been in place since the beginning of it. This analysis was done only to exemplify what such a change can mean to top guilds.
The data used for this article was gathered
April 1st, 2018
, when there were
that had earned
Mítico: Incursão de Guilda contra Argus, o Descriador
. At this point in time, it is common knowledge that there are more Horde than Alliance guilds among the top guilds worldwide. As the chart shows below, at the time, there were
guilds versus only
guilds that had killed Argus, or 2.33 Horde guilds for every Alliance one.
This imbalance isn't something new in the PvE scene, as we can observe it only getting worse over the tiers. As there are more Horde guilds, there are more advantages to join a Horde guild than an Alliance one and you end up having more Alliance players getting recruited to Horde. Now with more Horde players on their server, they decide to stay on the same faction when leaving or creating new guilds due to the ease of recruiting, as the majority of the best players are on Horde, which leads to further increase the imbalance.
Hall of Fame Impact
With that imbalance in mind, we arrive at the main point of discussion: What would've happened if the Hall of Fame achievements were implemented for Antorus? Well, for starters, with 550 kills already completed, there would be no more achievements to be claimed at this point, however, there are still plenty realms with
Primeirão! Argus, o Descriador
still available. (There are realms with
still available!) Below you can see the distribution of the realms that haven't killed Argus, per region.
Realm First Available
The realm count considers connected realms as one, as they share the criteria for getting Realm First achievements. One impact of the implementation of the Hall of Fame is that the number of achievements awarded will be reduced, from 260 Realm Firsts worldwide to 200 Hall of Fame achievements worldwide.
In Antorus, the odds of a top guild receiving Hall of Fame on Horde are way lower than on Alliance side, for instance, all Alliance guilds that have killed Argus before
would have earned that achievement, however, Horde guilds, in order to qualify for their Hall of Fame, would've had to kill it
, a little over 4 lockouts earlier. That difference is also shown in the ranks, the 100th Horde guild to kill Argus was rank 125 overall, while the
top 100th Alliance guild was 373rd overall
, which is an immense difference.
Looking closely at the rankings from the guilds, while every Horde guild in the Hall of Fame had their kill in the top 200,
49 out of the 100
Alliance Hall of Fame guilds killed Argus after that same mark, which is almost half of the guilds that would receive the achievement in Antorus. The huge discrepancy between top Alliance and Horde guilds is what Blizzard intends to reduce with the introduction of Hall of Fame, hoping that the same effects that happened with the top PvP population occur with the top Raiding population.
There are guilds that will warmly welcome the changes from Hall of Fame.
96 of the 200
guilds that would receive Hall of Fame didn't receive Realm First, because they are located in realms with higher ranked guilds.
55 out of 100
Hall of Fame Alliance guilds were not the first guild in their realms to kill Argus, and
41 out of 100
There are, however, guilds that were the first to kill Argus in their realm but wouldn't receive the Hall of Fame achievement. As of the data collection date,
174 out of 260
worldwide realms had their Realm First achievement claimed. If the Hall of Fame criteria was applied, however, only 104 of those guilds would receive it, meaning
of those guilds that received a Realm First achievement aren't in the top 100 rank for their faction, being 52 of those Horde guilds and 18 Alliance guilds.
As seen when looking at the changes that the separate awards brought to the PVP scene, the Hall of Fame changes will likely accomplish the objective to improve the balancing between Alliance and Horde guilds. However there might be a downside to that change. Lower population realms might be affected heavily by this change as it removes one of the benefits of being in them--smaller competition.
Having a worldwide ladder achievement will make larger realms even more popular, as they now offer not only a broader pool of players for recruiting, which could be fixed by lifting the Mythic requirement of being from the same realm. The worldwide ladder requirement also means guilds no longer have the downside of competing against more-progressed guilds on one server as only your relative performance will matter for you to obtain Hall of Fame and not where your guild is located.
With the Hall of Fame and the eventual arrival of communities, I wouldn't be surprised to have Mythic no longer realm-locked at the start of the tier, which would be a healthy change for smaller realms.
What are your thoughts on the Hall of Fame system? Let us know in the comments!
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