Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he will Split into a mix of dark Sha Puddles and watery Contaminated Puddles. As the Puddles move back towards the center of the chamber, damage-dealers must destroy Sha Puddles, while healers try to heal Contaminated Puddles in order to fully purify them, before they reach the central pool.Following each Split, Immerseus will reform with reduced health and Corruption depending on how successful the raid was in dealing with the two types of Puddles. This cycle will repeat until Immerseus is cleansed.
As a water elemental, Immerseus attacks players directly.
Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus's Corruption is reduced by one.
Players must do battle with the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three fallen protectors assault the raid simultaneously.At 66% and 33% health remaining, each protector will perform Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated. Triggering Desperate Measures on multiple protectors at the same time is inadvisable.
Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom.Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
In Heroic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.
4In Non-Heroic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.
Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish.Once this spirit is defeated, He Softfoot resumes fighting players.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
4In Non-Heroic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.
Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation.Once both spirits are defeated, Sun Tenderheart resumes fighting players.
In Heroic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.
4In Non-Heroic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.
When the fight begins, Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature.Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another phase where they must face a role-specific challenge. Overcoming this challenge will Purify the player and allow them to inflict full damage to the Amalgam.
In Heroic Difficulties, players begin the encounter with 50 points of Corruption.
4 In Normal, Raid Finder, and Flexible Raid difficulties, Purified persists until the player is once again Corrupted.
In Heroic Difficulties, Purified persists for until cancelled. or until the player reaches 100 Corruption.
4 This ability is only used when the Amalgam is below 40% health remaining.
In Raid Finder Difficulty, players are automatically selected to Look Within. There are no Purifying Light objects to interact with.
Whenever players successfully defeat an element of corruption during the Test of Serenity it will be unleashed in the normal realm.
4 In LFR, Flexible, and Normal difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, the damage pulses from Residual Corruption give all affected targets 0 Corruption.
In Heroic difficulties, Expelled Corruption gives the victim 0 Corruption.
Players start the encounter with 0 points of Pride. Whenever hit by an ability from the Sha of Pride or one of its minions, players gain 5 Pride.As a player's Pride increases to 25, 50, 75 and 100, Swelling Pride will inflict additional effects on that player.
In 25-player mode, the Sha of Pride marks 5 players.
In 25-player mode, the Sha of Pride activates 4 prisons.
In 25-player mode, the Sha of Pride banishes 3 players with each cast.
The naval ships cannot land while the beachfront is still fortified with cannons. Take out the cannons to secure the landing.
Warlord Zaela sends her finest Dragonmaw soldiers to battle. Two guardians keep watch over the Towers above, protecting the Anti-Air turrets. Defeating these guardians will give players access to the Anti-Air turrets.Two well-timed Anti-Air turret shots will send Galakras spiraling towards the ground.
, 6, 7In 25 player mode, High Enforcer Thranok hooks 10 random players.
The Iron Juggernaut is freely mobile while in Assault mode.
The Iron Juggernaut plants itself in its current position, boring deep into the ground. It will no longer focus on a single target.
During Siege mode, the Iron Juggernaut releases crawler mines at an increased rate.
The Dark Shaman will drop Totems during the fight that grant them new abilities.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.