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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
Dragonflight
Criado
08/8/2022 em 12:20
por
Preheat
The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
Impacto Carregado
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
Tempestade de Fogo
- increased damage.
Chama Antiga
- Position changed. Now requires
Harmonização com o Sonho
.
Golpe Esbordoante
- New talent, buffs racial abilities.
Magia Regenerativa
- New follow up talent for
Fonte de Magia
.
Foco de Luz
effect for 20% of healing while below 50% health.
Panaceia
- New talent, instant heal from
Flor de Esmeralda
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
Ventania Poderosa
and
Dominância do Tecencantos
, remove gameplay by indicating that it is always correct to fully empower your spells.
Alimento para as Chamas
&
Chamas Eternas
are an awkward combination.
Adaptação Escarlate
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
Adaptação Escarlate
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
Raiva Dragônica
is considerably stronger now thanks to new interactions.
Raiva Dragônica
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
Raiva Dragônica
is now a benefit with
Animosidade
.
Dominância do Tecencantos
has been reworked and the cooldown reduction for
Respiração Profunda
has been turned into a separate talent,
Legado Ônix
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
Iridescência
,
Impacto Carregado
,
Ira Titânica
,
Tirania
,
Fogo Rápido
,
Estrela Estilhaçante
,
Adaptação Escarlate
, and
Chamas Saltantes
are a few examples.
Impacto Carregado
allows players to bank damage for AoE, and can be used with
Raiva Dragônica
/
Tirania
and other above examples for further potency.
Ondulação Poderosa
is a base duration, regardless of empowerment level.
Presença Imponente
has been moved up and placed as a choice with
Resplendor Interior
. One of these is required for
Raiva Dragônica
.
Alimento para as Chamas
reworked to benefit from Single Target and Aoe.
Chamas Eternas
and
Alimento para as Chamas
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
Catalisar
,
Iridescência
,
Impacto Carregado
, and
Agressão Afiada
Impacto Carregado
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
Impacto Carregado
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. As previously mentioned, each tick of
Desintegrar
and target hit by
Surto da Eternidade
/
Ataque Lazúli
provides one stack. This means that talents like
Garras Protraídas
and
Amplitude da Eternidade
make you build the stacks quicker. The buff from
Impacto Carregado
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
Respiração Profunda
is a black spell and is not affected.
The idea of building damage on your next
Pira
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
Estouro de Essência
proc with the new
Ira Titânica
talent will further increase the power of your
Impacto Carregado
juiced
Pira
, but that's not all! If you remember,
Raiva Dragônica
(your main cooldown) also fires off up to 3
Pira
s and
I'm happy to report that they actually get buffed by
Impacto Carregado
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
Tirania
you also get the
full value of your mastery,
Maestria: Matador de Gigantes
.
Estrela Estilhaçante
(another new spell) can also be used to prime two of your targets for your
Impacto Carregado
ed super
Pira
, assuming you also picked up
Amplitude da Eternidade
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
Raiva Dragônica
and the changes that have made this a proper cooldown.
Raiva Dragônica
/
Estouro de Essência
Changes
There are two big changes for
Raiva Dragônica
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
Estouro de Essência
and incentives to use empowered Spells during
Raiva Dragônica
. Note:
Raiva Dragônica
cooldown can no longer be reduced, but it can be extended.
Dominância do Tecencantos
has been reworked and the cooldown reduction for
Respiração Profunda
has been turned into a separate talent,
Legado Ônix
.
Increased Value of
Estouro de Essência
The power of
Raiva Dragônica
is directly tied to the value of
Estouro de Essência
and
Maestria: Matador de Gigantes
. In general, the power of
Raiva Dragônica
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
Tirania
as a way to activate the full power of
Maestria: Matador de Gigantes
when the target had already lost health.
Estouro de Essência
was often ignored during other buffs, like
Combustão
, because it didn't provide further damage scaling for spells that cost
Essência
.
Thanks to a couple of talent changes,
Estouro de Essência
is now more powerful than before.
Ira Titânica
- This is a new talent that adds a direct buff to all spells that cost
Essência
with an
Estouro de Essência
proc. This is a 2 point talent which means that
Estouro de Essência
is a 20% buff with this slotted. This talent is under
Raiva Dragônica
, which makes sense because it is the primary reason why
Raiva Dragônica
is stronger now. You can think of this interaction as a 20% buff to the damage of
Raiva Dragônica
.
Alimento para as Chamas
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
Sopro de Fogo
cooldown reduction is now tied to
Estouro de Essência
. This means that the talent has applications in single target now, since
Desintegrar
and
Pira
both consume
Estouro de Essência
.
Causalidade
- This talent isn't specifically tied to
Estouro de Essência
, but more
Estouro de Essência
procs generally mean more
Essência
ability casts.
Estouro de Essência
being stronger means
Raiva Dragônica
is
also stronger
.
Poder Concentrado
(capstone) also technically affects
Estouro de Essência
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
Raiva Dragônica
Previously, there was an issue with Empowered Spells and
Raiva Dragônica
which caused hiccups in your damage cooldown when
Surto da Eternidade
or
Sopro de Fogo
came off cooldown during
Raiva Dragônica
. This led to strange gameplay decisions like delaying
Raiva Dragônica
and ignoring your Empowered Spells or
Raiva Dragônica
, depending on the situation. Spending time empowering spells during
Raiva Dragônica
felt awkward, and incorrect. This is no longer the case.
Animosidade
is a new talent directly under
Raiva Dragônica
. This talent gives a heavy incentive to use Empowered spells (
Surto da Eternidade
and
Sopro de Fogo
) during
Raiva Dragônica
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
Iridescência
provide additional incentives to cast empowered spells during
Raiva Dragônica
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
Surto da Eternidade
becomes a talent you will almost always want because a level 1
Surto da Eternidade
is around 5 seconds added to
Raiva Dragônica
.
Anything that reduces the cooldown of
Surto da Eternidade
and
Sopro de Fogo
enough to enable multiple casts during
Raiva Dragônica
also become hugely more important since they extend the
Raiva Dragônica
buff. The main drivers of cooldown reduction are
Alimento para as Chamas
(capstone) and
Causalidade
.
As mentioned before,
Sopro de Fogo
cooldown reduction is now tied to
Estouro de Essência
with the
Alimento para as Chamas
(capstone) talent.
Raiva Dragônica
is our main source of
Estouro de Essência
and
Sopro de Fogo
extends
Raiva Dragônica
. The cooldown of
Sopro de Fogo
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
Causalidade
also provides cooldown reduction, but is only half as effective as
Alimento para as Chamas
. The difference is that it doesn't require
Estouro de Essência
but it still benefits. More
Estouro de Essência
procs generally mean more
Essência
ability casts.
Alimento para as Chamas
and
Raiva Dragônica
extending with
Animosidade
A lot of this has already been explained but I want to drive this point home.
Raiva Dragônica
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
Animosidade
means you will also want to take
Surto da Eternidade
, but it doesn't necessarily mean that you want
Alimento para as Chamas
and
Causalidade
.
Alimento para as Chamas
is a capstone, after all. Let's assume that you are using
Alimento para as Chamas
, though.
Follow this logic with me:
With
Alimento para as Chamas
,
Sopro de Fogo
cooldown reduction is tied to
Estouro de Essência
generation.
Raiva Dragônica
provides a
Estouro de Essência
with every
Chama Viva
and
Ataque Lazúli
.
With
Chamas Saltantes
(class talent) every
Sopro de Fogo
makes
Chama Viva
hit an additional target per empowerment level. Each of these
Chama Viva
that hit an enemy have a chance to proc
Estouro de Essência
. This means you will get two
Estouro de Essência
procs if you take
Harmonização de Essência
.
Sopro de Fogo
extends
Raiva Dragônica
.
With
Causalidade
, more
Estouro de Essência
generation /
Essência
spending also means cooldown reduction for
Surto da Eternidade
.
Raiva Dragônica
means more
Estouro de Essência
, which means more
Sopro de Fogo
/
Surto da Eternidade
, which means more
Raiva Dragônica
uptime, which means more
Estouro de Essência
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
Sopro de Fogo
and
Surto da Eternidade
are long enough (compared to the cooldown reduction of
Alimento para as Chamas
and
Causalidade
) that this will not cause a feedback loop but it does mean that haste buffs like
Distorção Temporal
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
Animosidade
allows.
And that's not all! We haven't even gotten to the
Iridescência
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
Presença Imponente
One of the best changes in this tree is that
Presença Imponente
has been moved up and placed in a spot where the node for it is required for
Raiva Dragônica
. This has become a choice between
Presença Imponente
/
Resplendor Interior
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
Presença Imponente
but if you want you can instead grab more self healing with
Resplendor Interior
. This is an absolutely fantastic change because both talents are situationally useful. In raid
Resplendor Interior
is fantastic but
Presença Imponente
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
Estrela Estilhaçante
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
Estrela Estilhaçante
.
Estrela Estilhaçante
is a short cooldown that makes the target take increased damage for a short time.
Amplitude da Eternidade
can be used to make this cleave. Contrary to the tooltip, this does not cost
Essência
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
Íris Focalizadora
/
Vigor Arcano
are talents that empower this spell.
Íris Focalizadora
increases the damage amp duration by 50% and
Vigor Arcano
gives 1
Essência
on cast (even if it cleaves).
Estrela Estilhaçante
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
Ondulação Poderosa
and old
Dominância do Tecencantos
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
Ondulação Poderosa
a flat duration and reworking
Dominância do Tecencantos
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
Agressão Afiada
- This talent now affects both
Ataque Lazúli
and
Chama Viva
Catalisar
- New talent, this makes
Desintegrar
boost the damage over time frequency of
Sopro de Fogo
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
Iridescência
(capstone) - New talent,
Sopro de Fogo
and
Surto da Eternidade
boost the damage of the next two spells of the same color within 10 seconds.
Impacto Carregado
- New talent, Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Essência
spender. Each tick of
Desintegrar
and target hit by
Surto da Eternidade
/
Ataque Lazúli
/
Estrela Estilhaçante
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
Agressão Afiada
and
Catalisar
help, but they are not that interesting or impactful.
Iridescência
and
Impacto Carregado
, on the other hand, are worth expanding on.
Iridescência
Previously we talked about how empowering spells during
Raiva Dragônica
is good now thanks to
Animosidade
, and
Iridescência
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
Impacto Carregado
,
Ira Titânica
,
Fogo Rápido
,
Estrela Estilhaçante
,
Adaptação Escarlate
, and
Chamas Saltantes
.
Impacto Carregado
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Essência
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
Alimento para as Chamas
and
Chamas Eternas
These talents both increase your
Sopro de Fogo
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
Alimento para as Chamas
&
Chamas Eternas
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
Sopro de Fogo
off cooldown for a length of time while an existing
Sopro de Fogo
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
Alimento para as Chamas
is being redesigned to fit into more builds:
Alimento para as Chamas
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
Sopro de Fogo
cooldown reduction is now tied to
Estouro de Essência
. This means that the talent has applications in single target now, since
Desintegrar
and
Pira
both consume
Estouro de Essência
.
Chamas Eternas
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
Tempestade de Fogo
, a Red spell that hits constantly in an area. As of right now, one
Tempestade de Fogo
ticks 7 times. A level 4 empowered
Sopro de Fogo
lasts 16 seconds, so this means that two full
Tempestade de Fogo
s alone are enough to reach 100% uptime. This makes
Chamas Eternas
a decent option for AoE builds, but
Alimento para as Chamas
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
Adaptação Escarlate
.
Adaptação Escarlate
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
Adaptação Escarlate
is having a larger impact than intended on builds.
The current value of
Adaptação Escarlate
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
Chamas Saltantes
– when
Chama Viva
hits additional targets via
Chamas Saltantes
, all of the
Chama Viva
benefit from any
Adaptação Escarlate
damage the Evoker has. The
Chamas Saltantes
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
Adaptação Escarlate
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
Adaptação Escarlate
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
Adaptação Escarlate
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
Chama Viva
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
Adaptação Escarlate
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
Adaptação Escarlate
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
Labareda Renovadora
, or a couple heals with
Abraço Verdejante
,
Chama Viva
, or
Flor de Esmeralda
are enough to fully charge my
Adaptação Escarlate
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
Fonte de Magia
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
Rugido Opressivo
and
Superarrebatamento
are obvious choices for
Enraivecedora
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
Combustão
. Tying this to a duration is weird because
Chama Viva
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
Tempestade de Fogo
still feels very weak without a
Fogo Rápido
buff. I would like to see this talent make
Tempestade de Fogo
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
Poder Concentrado
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
Respiração Profunda
sometimes bugs and keeps you in place while doing nothing. Spells that cost
Essência
still often show that they cannot be casted even if you have the
Essência
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
Impacto Carregado
View on Dragonflight Talent Tree
This example is a general use Raid build with
Impacto Carregado
.
Impacto Carregado
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Desintegrar
and target hit by
Surto da Eternidade
/
Ataque Lazúli
provides one stack. The buff from
Impacto Carregado
is 30 seconds long which makes it easy to bank stacks for add spawns.
Impacto Carregado
stacks also make
Raiva Dragônica
do more damage with the
Pira
s it fires off. With
Tirania
we also get the
full value of your mastery,
Maestria: Matador de Gigantes
.
If hitting 2 or more targets,
Estrela Estilhaçante
should be used to prime two of your targets for your
Impacto Carregado
ed super
Pira
.
Amplitude da Eternidade
is picked so that
Surto da Eternidade
procs from
Cintilação
and
Estrela Estilhaçante
s cleave.
Desintegrar
with
Cintilação
and
Combustão
with
Labareda Devoradora
are our primary single target damage drivers.
Estrela Estilhaçante
is used primarily to boost
Surto da Eternidade
and
Desintegrar
, unless there is AoE happening.
Dominância do Tecencantos
is generally good, since it boosts crit damage by 20%.
For capstones we go with
Iridescência
and
Alimento para as Chamas
.
Alimento para as Chamas
is an obvious choice because
Sopro de Fogo
extends
Raiva Dragônica
, provides
Combustão
, gives us
Ondulação Poderosa
uptime, and with
Chamas Saltantes
provides extra free healing or damage during cleave.
Iridescência
also synergizes here since it makes
Sopro de Fogo
buff our next two Red spells. More
Sopro de Fogo
means more
Iridescência
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
Presença Imponente
instead of
Resplendor Interior
. On the Devastation side, you could also swap
Estrela Estilhaçante
and
Cintilação
out for
Onda de Calor
and
Legado Ônix
for more AoE.
Agressão Afiada
and
Destruição Iminente
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
Impacto Carregado
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tempestade de Fogo
, but it is a source of uncapped AoE.
Alimento para as Chamas
can be swapped for
Chamas Eternas
but I generally prefer the cooldown reduction since it means more single target with
Combustão
for bosses.
Impacto Carregado
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Desintegrar
and target hit by
Surto da Eternidade
/
Ataque Lazúli
provides one stack. The buff from
Impacto Carregado
is 30 seconds long which makes it easy to bank stacks for add spawns.
Combustão
with
Labareda Devoradora
is our primary single target damage driver.
Dominância do Tecencantos
is generally good, since it boosts crit damage by 20%.
Legado Ônix
is a big pick for AoE and provides a 1min stun with
Terror dos Céus
. It also does more damage with
Destruição
.
Nexus de Energia
is missing, but with
Pira
as a 2
Essência
cost and additional
Estouro de Essência
from
Poder Concentrado
it doesn't feel like you're missing out on much.
For capstones we go with only
Alimento para as Chamas
because
Impacto Carregado
is a bit out of the way. We also grab
Amplitude da Eternidade
to make getting stacks faster.
Alimento para as Chamas
makes
Sopro de Fogo
extend
Raiva Dragônica
, gives us
Combustão
, and with
Chamas Saltantes
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalisar
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
Impacto Carregado
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tempestade de Fogo
, but it is a source of uncapped AoE.
Alimento para as Chamas
can be swapped for
Chamas Eternas
but I generally prefer the cooldown reduction since it means more single target with
Combustão
for bosses.
Combustão
with
Labareda Devoradora
is our primary single target damage driver.
Dominância do Tecencantos
is generally good, since it boosts crit damage by 20%.
Legado Ônix
is a big pick for AoE and provides a 1min stun with
Terror dos Céus
. It also does more damage with
Destruição
.
Nexus de Energia
is missing, but with
Pira
as a 2
Essência
cost and additional
Estouro de Essência
from
Poder Concentrado
it doesn't feel like you're missing out on much.
For capstones we go with
Alimento para as Chamas
and
Poder Concentrado
. Generally speaking, I think
Poder Concentrado
feels weaker than other capstones but it still has synergies.
Alimento para as Chamas
makes
Sopro de Fogo
extend
Raiva Dragônica
, gives us
Combustão
, and with
Chamas Saltantes
provides extra free healing or damage during cleave.
Poder Concentrado
gives us a chance to not consume
Estouro de Essência
. Despite what the tooltip says, it does seem to work with talents like
Alimento para as Chamas
.
Biggest strike against this build is no easy way to get
Impacto Carregado
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalisar
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
Raiva Dragônica
feels much stronger with
Ira Titânica
. It also has a lot of neat interactions with
Animosidade
for extending the buff,
Impacto Carregado
and
Iridescência
for increasing the damage of the 3
Pira
s, and
Tirania
for
Maestria: Matador de Gigantes
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
Adaptação Escarlate
.
There are still some things that might be an issue with
Combustão
and
Tempestade de Fogo
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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