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Battle for Azeroth Alpha - Bleeds and Poisons Now Scale With Haste
10/2/2018 em 16:00
On the Battle for Azeroth Alpha, a large change to Feral Druids, Warriors and Rogues has been made -- Bleeds and Poisons now scale with Haste!
for pointing this out to us.
Throughout Legion, Bleed effects have not scaled with haste. However, in Battle for Azeroth all bleeds now scale with Haste. Hopefully, this will make haste more valuable for these specs. Here are some of the details we've found:
The overall duration of the DoT doesn't change. For example,
always lasts for 15 seconds.
However, the tick time of the DoT decreases with Haste. For example,
ticks every 3 seconds baseline, getting some haste will reduce the tick time below 3 seconds.
The damage per tick does not change.
, a Arms Warrior's Rend scales with Haste similar to Feral Druids and Rogues, but Deep Wounds and Trauma do not.
You can see some examples in the screenshots below.
Damage Per Tick Does Not Change
In these screenshots, the only change is swapping some Crit for Haste. As you can see the damage per tick does not change, but the tick time is reduced by 0.1 seconds by having more haste. Thanks to
Skyisup on US-Blackrock
for these screenshots.
Scaling with Haste
The tick time of both
are significantly reduced by Haste.
Please note that we had to remove gear to remove haste in these screenshots and the damage per tick is
supposed to change based on Haste.
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